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1. UI Overheating - in Player Features and Ideas Discussion [original thread]
Actually, I think OP has a point. Yes, we already have SOME indication of the overheating, the green top-part of the module being brighter, and the heat indication and such. But that is not to say that it cannot be improved. For example: chaning...
- by Patrick Yaa - at 2015.12.10 10:50:35
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2. If I could change it, how I would change it: SKINs - in Player Features and Ideas Discussion [original thread]
If the OP would read the CSM minutes, he would know, that there are already plans to go forward without having to destroy your rigs. Thankyouverymuch
- by Patrick Yaa - at 2015.02.08 10:20:53
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3. New deployable for miners - in Player Features and Ideas Discussion [original thread]
Apart from :TROLL: If there would be getting spacedust into the ship, so would the *vacuum* and destroy your ship and anyone on it One step further, you don't sit in your ship, but in your capsule, with Life support system and whatnot. If your s...
- by Patrick Yaa - at 2014.07.28 13:51:00
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4. Research/Invention Expansion(s) - Important Considerations - in Player Features and Ideas Discussion [original thread]
The production skills re-balance seems reasonable. Although, for unskilled/new pilots this would pose a barrier to get into the high levels of general industry, to first have to go through all of frigate and cruiser construction to get to BSes. I ...
- by Patrick Yaa - at 2014.07.26 16:34:00
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5. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
This is in addition to post #50 It might be madness, but in his last sentence, he mentioned something: Add skills to allow for superior products This is, don't add ME/TE, something that benefits the producer, but the consumer. Add skills, tha...
- by Patrick Yaa - at 2014.07.26 10:21:00
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6. "I have read and understood the MoTD" - in Player Features and Ideas Discussion [original thread]
I LOVE this idea. Needs to be implemented, absolutely!!
- by Patrick Yaa - at 2014.06.02 12:16:00
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7. Natural Technology Improvements. - in Player Features and Ideas Discussion [original thread]
Excuse me, but I have to draw a comparison to WoW really quick... Your model would work like the new WoW-levels, they go higher and higher with the damage and at some point it just doesn't mean anything anymore, the power scaling is broken, if you...
- by Patrick Yaa - at 2014.06.02 12:13:00
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8. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce creepers from minecraft, that randomly spawn. the further from the sun, the more often
- by Patrick Yaa - at 2014.06.02 10:51:00
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9. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Here's my praise: HELL **CKING YEAH!!!! that's a change I can live with!
- by Patrick Yaa - at 2014.04.11 21:58:00
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10. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Nalelmir Ahashion wrote: Skiff, just replace the useless drones damage bonus with mix of Drones HP and Mining yield. This drone damage is not useless in 0.0, the rats there do more damage than in hi-sec and therefore need to be killed fa...
- by Patrick Yaa - at 2014.04.07 11:36:00
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11. Skill Time Estimate for Research - in Player Features and Ideas Discussion [original thread]
Hey Guys, so I'd like to propose the idea that you implement a skill time estimate on the research prerequisites for BPs. The same as there is for Ship-Skill prerequs. A simple add-up for all the skills needed to be trainer to be able to research...
- by Patrick Yaa - at 2013.05.02 16:09:00
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